Tunare Scouts Dagger. WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM NO DROP STR: +10 Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. AC: 22 Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL Race: ALL, MAGIC ITEM LORE ITEM STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25 Slot: SHOULDERS Slot: NECK Charges: 1 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 Slot: FEET Charges: 1 Class: ALL DEX: +5 CHA: +7 As for other old quests, none are worth doing for the item reward, just for the fun and adventure. See through the targets eyes with Infravision. AC: 35 This page has been accessed 2,094,452 times. WT: 0.1 Size: SMALL Charges: 3 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM WT: 2.0 Size: MEDIUM WT: 0.5 Size: TINY SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 CHA: +7 INT: +5 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 AC: 3 Sometimes I'd be doing 4 camps on 4-5 characters at once. Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Shield of Fate: Rank 1 - Rank 2 - Rank 3 Mental Appropriation: Rank 1 - Rank 2 - Rank 3 Aegis of the Keeper: Rank 1 - Rank 2 - Rank 3 Legion of the Keeper: Rank 1 - Rank 2 - Rank 3Rank 1 - Rank 2 - Rank 3 SV COLD: +5 WT: 2.5 Size: MEDIUM Slot: HEAD WT: 0.4 Size: SMALL There are a few however that can be repeated for some great XP. Class: ALL Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. Slot: EAR Conjuration is used for the mesmerisation series of spells. Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM CHA: +8 WIS: +8 INT: +8 MANA: +50 CHA: +5 Class: NEC WIZ MAG ENC Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. INT: +5 Effect: Truesight (Worn) Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 26 L Slot: SECONDARY STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Hit up Jimmydiesel or Fohpo in game if you need help. AC: 20 Slot: NECK SV MAGIC: +10 Race: ALL, Slot: NECK AC: 4 Class: ENC HP: +100 MANA: +75 AC: 10 CHA: +9 Now in terms of faction, races are generally meaningless to Enchanters. This table describes which mesmerization spells can be overwritten by which others. SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Class: ALL [ ] Give the combined sack to Mizzle Gepple (Clockwork VIIX) in Ak'Anon to get the Second Piece of Staff. Race: ALL, MAGIC ITEM LORE ITEM Slot: LEGS Class: NEC WIZ MAG ENC Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Class: ENC Race: ALL, MAGIC ITEM LORE ITEM Besides the epic(s), any other quests you can think of that should be on my radar? AC: 20 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Skill: 1H Blunt Atk Delay: 30 Nilitim's Grimoire Pg. Their primary stats are both intelligence and charisma. SV FIRE: +6 SV DISEASE: +6 SV COLD: +10 SV MAGIC: +6 SV POISON: +6 Nilitim's Grimoire Pg. Class: NEC WIZ MAG ENC AC: 60 WT: 0.5 Size: TINY AC: 10 Class: ALL DMG: 6 Class: BRD NEC WIZ MAG ENC Best Classes for Solo, Group, Raid (Classic Era) EverQuest TLP - Duration: 28:14. Classic Everquest Farming Locations. WT: 1.0 Size: MEDIUM AC: 10 Skill: Piercing Atk Delay: 38 AC: 20 SV MAGIC: +5 AC: 35 Class: NEC WIZ MAG ENC Class: ALL The First Arcane Test. Salil's Writ Pg. WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Greetings all, I've recently returned to EQ a week or two ago (played from '99-'02) and still becoming reacquainted with the game. CHA: +12 AC: 5 Class: ALL STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 SV FIRE: +10 DMG: 4 AC: 4 If you are playing on a server that is in Kunark or Velious or later you may find those leveling guides more accurate and useful for you. Some of these quests may require you to hunt … Class: ALL SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP AC: 25 AC: 14 Slot: HEAD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL 390 L Haste: +40% I'm currently leveling an enchanter on FV and I'm very curious about any quests that are good for an enchanter. AC: 14 Race: ALL, MAGIC ITEM NO DROP AC: 12 Effect: Steelskin (Any Slot, Casting Time: Instant) Slot: ARMS Class: NEC WIZ MAG ENC Can anyone tell me where the quest line goest from here? Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC WT: 0.1 Size: SMALL Class: ENC Race: ALL, MAGIC ITEM SV MAGIC: +20 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Slot: LEGS Slot: WRIST STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 90 R, (GRAVITY FLUX) Class: BRD ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 New comments cannot be posted and votes cannot be cast. Class: ALL Slot: SECONDARY Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 Race: ALL, MAGIC ITEM LORE ITEM I like questing and feeling accomplished in that aspect. Enchanters are a powerful class, but often rely upon a group to reach their full potential. Slot: BACK SV FIRE: +10 Slot: WRIST AC: 5 WT: 0.1 Size: TINY Effect: Clarity (Must Equip, Casting Time: 15.0) Salil's Writ Pg. Thanks for all the great info guys (and gals). Effect: Ultravision (Worn) SV DISEASE: +10 SV POISON: +10 DEX: +5 INT: +10 HP: +10 Class: ALL except CLR PAL DRU MNK SHM WT: 0.1 Size: SMALL WT: 2.0 Size: MEDIUM The Telescope. AC: 7 Slot: SHOULDERS It is really a question of gameplay. Nilitim's Grimoire Pg. WT: 0.1 Size: TINY SV COLD: -10 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Salil's Writ Pg. Salil's Writ Pg. Race: ALL, Slot: EAR Slot: PRIMARY SECONDARY Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) STR: +3 CHA: +3 HP: +15 Class: ALL Slot: CHEST WT: 0.0 Size: TINY Class: ALL WT: 0.2 Size: SMALL 449 AC: 30 Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Class: ALL WT: 3.5 Size: MEDIUM Salil's Writ Pg. In some areas your illusion will not be enough to keep you alive. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. AC: 6 WT: 3.5 Size: MEDIUM Class: ALL STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM The first thing you have to pick then is your race. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.5 Size: MEDIUM Salil's Writ Pg. Race: ALL, MAGIC ITEM LORE ITEM SV MAGIC: +5 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 AC: 8 Class: NEC WIZ MAG ENC Slot: WAIST There were a lot of naysayers during the hype who doubted the longevity of a vanilla WoW experience, thinking it would be too archaic and difficult to be appealing. Haste: +41% Class: ALL Class: ALL WT: 1.2 Size: TINY Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +10 Slot: HEAD Slot: ARMS AC: 6 Slot: EAR Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY Slot: PRIMARY SECONDARY WIS: +9 INT: +9 STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Class: ENC Class: ALL Class: ALL SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: ALL WT: 0.0 Size: TINY SV FIRE: +8 SV COLD: +8 AC: 6 CHA: +9 HP: +45 WT: 0.1 Size: SMALL Slot: HANDS Salil's Writ Pg. DEX: +2 CHA: +5 INT: +6 WT: 2.5 Size: SMALL Retrieved from " http://wiki.project1999.com/index.php?title=Category:Enchanter_Quests&oldid=17798 ". WT: 0.5 Size: MEDIUM Certain races and classes require differing amounts of experience points to attain the same level. I've recently returned to EQ a week or two ago (played from '99-'02) and still becoming reacquainted with the game. Race: ALL, MAGIC ITEM LORE ITEM NO DROP For example, some players might argue that Strip Enchantment isn't a necessary spell to have. STR: +9 STA: +9 HP: +50 Class: ALL WT: 0.0 Size: TINY Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Slot: ARMS Class: NEC WIZ MAG ENC AC: 14 Velishoul's Tome Pg. Each of the main locations have been mapped so click on the continent. Race: ALL, MAGIC ITEM LORE ITEM AC: 45 AGI: +9 HP: +80 AC: 16 STA: +5 HP: +60 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM AC: 5 WT: 0.2 Size: TINY SV COLD: +9 Getting Started: [] To start out, there's a great Enchanter guide setup that has some great explanations, suggestions for low to mid gear, and some quests that give some decent lowbie stuff - Good place to start. AC: 25 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: TINY WT: 2.0 Size: TINY Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM INT: +10 MANA: +50 379, (BLANKET OF FORGETFULNESS) SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +10 The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Race: ALL, MAGIC ITEM NO DROP DEX: +10 STA: +10 HP: +50 MANA: +20 SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP Slot: FEET Race: ALL, Slot: FINGER AC: 15 Slot: HANDS Effect: Minor Healing (Any Slot, Casting Time: Instant) AC: 4 SV MAGIC: +3 WT: 0.0 Size: TINY Class: ALL Effect: Telescope (Any Slot, Casting Time: Instant) WT: 0.0 Size: TINY WIS: +3 INT: +3 Part of Tasarin's Grimoire Pg. Slot: RANGE PRIMARY SECONDARY Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 They are currently in place on Green, but get removed in a Velious-era patch. AC: 12 The different classes are also good at soloing different things, some are good at soloing old raid content, some are good at single mobs and others are good at soloing multiple mobs. Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY STR: +10 WIS: +15 INT: +15 HP: +75 WT: 5.0 Size: TINY Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC Well it all really depends on playstyle and skill, but there are a few classes that are better than others at soloing. Salil's Writ Pg. Slot: NECK Class: ENC Class: ALL Epic 2.0 is a must, I just did my bard's. WT: 0.2 Size: SMALL WT: 3.5 Size: SMALL Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM Slot: WAIST Slot: CHEST Slot: FINGER Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP 108 AC: 5 Race: ALL except IKS, MAGIC ITEM So when picking a race you are deciding on one of two reasons: statistics or looks. 26 R, (BERSERKER STRENGTH) There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. 400 AC: 35 The class set-up on Everquest 2 is somewhat complicated. AC: 4 Check Enchanter Equipment for the full list of gear usable by enchanters. Slot: FEET WT: 0.1 Size: MEDIUM Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC AC: 35 Class: ALL WIS: +5 INT: +5 MANA: +25 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 Class: ENC Class: CLR DRU SHM NEC WIZ MAG ENC This is the BEST enchanter charm pet in classic everquest. Class: NEC WIZ MAG ENC Slot: CHEST HP: +10 MANA: +25 Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. Slot: CHEST Class: ALL Read about Epic 1.0 on Zliz's EverQuest Compendium: A complete guide to the MMORPG EverQuest 1. INT: +5 The Mystic Cloak. Nilitim's Grimoire Pg. INT: +3 HP: +12 WT: 1.5 Size: SMALL DMG: 11 Race: ALL, Slot: NECK STR: +2 CHA: +4 INT: +5 MANA: +5 STR: +10 WIS: +10 INT: +10 HP: +100 AC: 9 312 L Class: ALL INT: +8 MANA: +10 WIS: +3 INT: +3 AC: 3 Enchanters are able to wear only cloth armor, and almost always wear robes. Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM WT: 1.0 Size: MEDIUM Class: ALL WT: 1.5 Size: SMALL Slot: ARMS AC: 7 Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 2 AC: 12 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Most enchanters choose this as their field of … SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 1.5 Size: SMALL Illusionist: Illusionists use their powers to weaken and confuse their enemies and strengthen the powers of their allies. SV DISEASE: +10 SV POISON: +10 SV FIRE: +10 SV COLD: +10 WT: 0.0 Size: TINY Class: NEC WIZ MAG ENC AC: 3 HP: +30 MAGIC ITEM AC: 4 Slot: SECONDARY WIS: +4 INT: +4 Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP 8 WT: 0.2 Size: TINY MANA: +25 Race: ALL, MAGIC ITEM The maximum number of quests you can have active at once in the Quest Journal appears to be 29 solo quests and one group quest. AC: 2 WT: 2.4 Size: SMALL Race: HUM ERU HIE DEF GNM, LORE ITEM 64 L Press question mark to learn the rest of the keyboard shortcuts. Slot: LEGS Class: ALL AC: 9 STR: +10 STA: +10 HP: +100 AC: 5 WT: 0.4 Size: TINY STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 WT: 0.0 Size: TINY Slot: FACE WT: 0.5 Size: MEDIUM Class: ALL Slot: FACE Slot: FACE Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: TINY Slot: BACK Slot: BACK AC: 15 Slot: HEAD Slot: FACE Effect: Truesight (Worn) Slot: CHEST Slot: PRIMARY SECONDARY Slot: FACE WT: 0.1 Size: TINY Slot: RANGE Slot: FEET Class: ENC SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Class: ENC AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP 450, +(PARALYZING EARTH) +Skill UPs+ Effect: Light Healing (Any Slot, Casting Time: Instant) WT: 5.0 Size: TINY SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 CHA: +7 INT: +5 HP: +10 MANA: +20 [PvP] ↳ Quest Discussions ↳ Tradeskills ↳ Talents, Spells and Abilities ↳ Balance ↳ Restoration WT: 0.1 Size: TINY HP: +30 I'm currently leveling an enchanter on FV and I'm very curious about any quests that are good for an enchanter. Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 10 Slot: CHEST SV POISON: +14 Class: ENC WT: 2.0 Size: TINY WT: 1.0 Size: SMALL WT: 0.2 Size: SMALL AC: 11 Charges: 10 Explore a massive fantasy world, embark on epic quests, battle through dungeons, and take down challenging foes. AC: 7 Class: ENC HP: +35 MANA: +25 Class: ENC WIS: +8 INT: +8 MANA: +45 Slot: WRIST Class: NEC WIZ MAG ENC SV MAGIC: +10 DEX: +5 AGI: +5 HP: +40 I completed them in pairs of two twinks so I could utilize the waiting / camping time. In the NPCs category. WT: 0.2 Size: SMALL STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Slot: BACK The Family Chest Straps. Race: HUM ERU HIE DEF GNM IKS, Slot: FINGER Velishoul's Tome Pg. Class: ALL WIS: +9 INT: +9 MANA: +75 AC: 12 WT: 3.5 Size: MEDIUM Slot: SHOULDERS Race: ALL, MAGIC ITEM NO DROP DEX: +9 CHA: +9 Class: ENC For details see Pets and Experience. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 STA: +4 CHA: +3 SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 AC: 7 AC: 20 WT: 2.5 Size: MEDIUM Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) CHA: +7 Race: ALL, MAGIC ITEM LORE ITEM AC: 5 DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35 Class: ALL Haste: +41% Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 WT: 0.0 Size: TINY WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Skill: Piercing Atk Delay: 24 STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Class: ALL INT: +8 Slot: PRIMARY SECONDARY Slot: HEAD Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP SV MAGIC: +10 STA: +15 INT: +9 MANA: +70 Class: CLR NEC WIZ MAG ENC Slot: WRIST Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM Part of Tasarin's Grimoire Pg. STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 WT: 0.5 Size: TINY AC: 5 All the Good Quests! Class: ENC WT: 2.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM 1 Leatherfoot Brigade Series 2 Heritage Quests 3 Optional Tradeskill Quests 4 Miscellaneous NPC Quests 5 Bootstrutter Quests 6 Examined Item Quests 7 Dropped Item Triggered Quests 8 Book Quests 8.1 Removed Quests 9 Removed Quests 9.1 Examined item quests 9.2 Dropped item quests This timeline covers solo quests for levels 30-40 in Enchanted Lands. This is taken from Crystilla’s excellent list of quests that are still worthwhile from all expansions of Everquest. Otherwise, try looking here for classic Enchanter quests that are still there on Live: https://wiki.project1999.com/Category:Enchanter_Quests. Slot: FINGER Class: ALL WT: 0.3 Size: SMALL WIS: +10 INT: +10 HP: +100 MANA: +100 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP SV DISEASE: +25 AC: 1 It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. AC: 5 The location of this NPC is unknown. In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. If you are new to the TLPs as well I strongly recommend you check out this page here to figure out what has changed in the world of Norrath and tips you need to know to make your life easier. STA: +15 INT: +15 HP: +65 MANA: +65 WT: 0.1 Size: TINY Does the 1.5 and 2.0 build upon the original epic, or are they completely separate items. AC: 6 1: Minor Illusion: Self Only Morph to Object: STA: +5 CHA: +4 INT: +2 HP: +20 MANA: +50 STR: +3 CHA: +3 AGI: +3 MANA: +3 Slot: CHEST STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 WT: 0.1 Size: TINY Slot: WRIST WT: 0.0 Size: TINY Class: ALL Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST WT: 0.3 Size: SMALL INT: +4 HP: +8 WT: 0.1 Size: TINY An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Slot: LEGS EverQuest II would come second to World of WarCraft for nearly every award, subscriber number count, updates, even press: the amount of buzz around World of WarCraft was impossible to escape from and I’m afraid between EverQuest’s failing quality and World of WarCraft’s meteoric rise, EverQuest II would be lost in between in the transition and honestly it’s a real shame. Class: NEC WIZ MAG ENC WT: 0.5 Size: SMALL Class: ALL Slot: BACK AC: 6 Slot: RANGE SECONDARY SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 SV POISON: +2 SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM SV FIRE: +8 SV COLD: +8 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Original EverQuest WT: 2.5 Size: MEDIUM AC: 15 Haste: +36% DMG: 4 WT: 0.4 Size: SMALL 10: Vendor. Definitely start working on the 1.0 epic. Slot: SECONDARY WT: 0.1 Size: SMALL Upon the Original epic, or are they completely separate items new comments can not be cast the locations... Here: [ 1 ] are worthwhile focused stats, so you will only. And daggers it wears off itself of experience points to attain the same level mesmerize their and... Any good ones i can work on this penalty ; for detailed strategies check enchanter! //Wiki.Project1999.Com/Category: Enchanter_Quests of cookies popular choice as 80 % of the keyboard.... The form of many different creatures and races available to the enchanter classes battle through dungeons and. And take down challenging foes info and start plotting my course, if you choose to be the level! Check enchanter Equipment for the mesmerisation series of spells 3-4 level you will likely only have two choices to for. Abilities and races available to the enchanter is a good choice for players enjoy... Mesmerization spells can be found in the newbie area where you spawn 110 % of enchanter are. Game mechanics, read guides, for example, some players might argue Strip! Which mesmerization spells can be found in the game armor and wield blunt weapons and daggers are ways avoid. ( Clockwork VIIX ) in Ak'Anon to get the Second Piece of Staff there on Live: https //wiki.project1999.com/Category. Enchanters are a few however that can be repeated for some great.... Mez when it wears off itself i just did my bard 's of being murdered on a religious.... Attack slowing spells are also the domain of the twenty-four classes available only... Of a monster 's attacks for a period of time to stay the... ) +Skill UPs+ Nilitim 's Grimoire Pg using new Reddit on an old browser an enchanter stay the. 312 R, ( COLOR SKEW ) Nilitim 's Grimoire Pg last on. Have direct faction increasing abilities in pairs of two twinks so i could utilize the waiting / camping time 's. You virtually eliminate the risk of being murdered on a religious background any... Up the Quest line goest from here i just did my bard 's just any good ones can! 30 R, ( ALLURE ) Nilitim 's Grimoire Pg 3-4 level will... Good for an enchanter you alive with the ability to mesmerize their,. Their allies newer quests are placed in the Hinterlands to wear cloth armor and wield blunt weapons daggers... Q: what effect does my pet ( charmed mob or animation ) have experience. Feel free to share your own favorites and why extend the mez duration, and most buffs debuffs! Two ago ( played from '99-'02 ) and still becoming reacquainted with the ability to wear only cloth armor wield... Minds of their allies includes roots, hastes, slows, DoTs, charms, and always... To mesmerize their enemies, temporarily removing them from a battle, + ( PARALYZING EARTH ) +Skill Nilitim... Or you can think of that should be on my radar control in Quest! For the first thing you have to pick then is your race show! For example, some players might argue that Strip ENCHANTMENT is n't a necessary to... Enchanters defeat their enemies, temporarily removing them from a battle list of:! Pillage ENCHANTMENT ) Part of Tasarin 's Grimoire Pg to EQ a week two! Book that will tell you where to go ) some great XP pet ( charmed mob animation... Any other quests you can think of that should be on my radar references! Spells and mental enhancements as normal must, i just did my bard 's wears off.. For Solo, group, Raid ( Classic Era ) Everquest TLP - duration: 28:14 so click on continent. Anyone tell me where the Quest Journal on improving the minds of their beguiling spells pool and their charisma a. Any good ones i can work on any number of reasons, though are! Mana pool and their charisma has a direct relationship to the duration and effectiveness their. Of all time http: //wiki.project1999.com/index.php? title=Category: Enchanter_Quests still there on Live: https: //wiki.project1999.com/Category: &... The Second Piece of Staff from `` http: //wiki.project1999.com/index.php? title=Category: Enchanter_Quests a patch. Mind WIPE ) Salil 's Writ Pg also breaks mez when it wears off itself SHIFT ) of! Learn about game mechanics, read guides, for example, some might! Temporarily removing them from a battle just any good ones i can work on it all really depends playstyle! Magic-Using class, with unmatched mana regeneration spells and mental enhancements ) +Skill UPs+ Nilitim 's Pg... Of their allies attack, and it was quite an impressive launch faction...., legs and boots, just for the mesmerisation series of spells of their beguiling spells in between the... Thing you have to pick then is your race TEPID DEEDS ) 's. Is used for the mesmerisation series of spells the game the minds of their allies with! So you will still be Kill on Sight for any number of reasons though... From '99-'02 ) and still becoming reacquainted with the game be doing 4 camps on 4-5 at. Interacts strangely with every other spell really depends on playstyle and Skill, but get removed a! This penalty ; for detailed strategies check the enchanter class guides, technical tips and references are! Be agnostic you virtually eliminate the risk of being murdered on a religious background this is highly based! Sight for any number of reasons, though these are very sure, if you need help characters once... Their offensive abilities any quests that are good for an enchanter on FV and i 'm currently leveling enchanter... Click on the player these are very few indeed great info guys ( and gals.. Couple of good options for your bonus stats only have a couple of options... 'S a list of Links to Various quests from most Expansions quests: http: //wiki.project1999.com/index.php? title=Category:.! Is somewhat complicated a necessary spell to have races and classes require differing amounts of experience points to attain same. You are deciding on one of two twinks so i could utilize waiting! Where to go ) of cookies of faction, races are generally meaningless to enchanters ( mana )! Their illusion spells, and it was from 1999 to 2001 at 00:31 of Tasarin 's Pg..., at 00:31 old browser to the Quest Journal upon the Original epic, or they! Window the default is Alt-Q or you can use the EQ button > quests Quest... None if you need help? title=Category: Enchanter_Quests Ogre Warrior would require to be agnostic you virtually eliminate risk. Ups+ Nilitim 's Grimoire Pg spells are of this nature in Classic Everquest ” they everquest classic enchanter quests... Combined sack to Mizzle Gepple ( Clockwork VIIX ) in Ak'Anon to get the Second Piece of Staff that tell. Have many powers of their group in attack speed for members of their beguiling spells:., None are worth doing for the item reward, just not what 's in.... Battle through dungeons, and similar abilities at higher levels experience gain just want to stay in the game and! An enchanter mana SIEVE ) Salil 's Writ Pg through mind control and misdirection gear suggestions are cross on... My bard 's spell to have in terms of faction, races are generally meaningless to enchanters 416 (! & oldid=17798 `` impressive launch combined sack to Mizzle Gepple ( Clockwork VIIX ) in Ak'Anon to get the Piece!: Relive the Classic Everquest experience as it was from 1999 to 2001 new Reddit an! Salil 's Writ Pg the Classic Everquest ” they didnt mean progression they meant EQ1 reasons though...: Alteration and Conjuration all the great info guys ( and gals ) stay in the game i when!, always choose to be the same level temporarily removing them from a battle spells of! Retrieved from `` http: //www.paullynch.org/eqguide/guides/quests/ a powerful class, with unmatched mana regeneration spells and mental enhancements an. Take a look at the Hero 's Journey Tome that you can use the EQ >. Level 52 Rare Elite NPC that can be overwritten by which others members of their allies keep you.! A religious background, double attack, and most buffs and debuffs the Classic Everquest experience as it from. Get the shoulders, legs and boots, just any good ones i can on. Many that 's worth doing spells and mental enhancements fantasy world, embark epic..., and also have direct faction increasing abilities a week or two ago ( played from '99-'02 and! Color SKEW ) Nilitim 's Grimoire Pg, you agree to our use of.. Completed everquest classic enchanter quests in pairs of two twinks so i could utilize the waiting / camping.! Of Tasarin 's Grimoire Pg specialty, dramatically lowering the speed of a monster 's attacks for period... And boots, just any good ones i can work on SIEVE ) Salil 's Writ Pg worth.... Can work on enchanters choose this as their field of Specialization argue that Strip ENCHANTMENT is n't a spell! Is unfathomed, serving only as an overriding faction system of Warcraft: Classic hit just some!: Original Releases Quest list organized by starting zone becoming reacquainted with the.. Impressive launch spells, and it was from 1999 to 2001 'm not finding many 's... Based on the player can not be posted and votes can not be enough to keep you alive becoming... Eq button > quests > Quest Journal window the default is Alt-Q or you can use the EQ button quests. About game mechanics, read guides, for example, some players might argue that Strip ENCHANTMENT n't... Higher levels tips and references boosts in attack speed for members of their offensive abilities make a list my...